Why do we play? Psychology behind video games

You buy a new game, start it and Zack has been accomplished in a few days countless playing hours and always wants to continue playing. Of course, that does not come from about and the developers also contribute a large part. Finally, these different tactics use to stay in the game longer and has a positive experience.

These methods have evolved since the beginnings of the gaming over the years. Already developers teams of older games like Pong and Co. have thought about how they can make their titles attractive and thus keep players on the ball. But that's not the only thing that it should go in this article: played has been played since it has been playing people long before this process has been changed electronically. And for several years, psychologists have been dealing with the importance and impact of these seemingly "meaningless" process. Whether Siegmund Freud, Lew Wygotski or Jean Piaget, many analysts have set up theories that we want to experience playing while playing.

Table of contents

  1. Page 1Why are we playing? Psychology behind video games - Page 1
    1. 1.1 CURTS OF TABUS
    2. 1.2 Escape from reality
    3. 1.3 rooms meet
    4. 1.4 development progress by playing
    5. 1.5 Settings
  2. Page 2Why are we playing? Psychology behind video games - Page 2
    1. 2.1th the appeal of being the best
    2. 2.2Tlangenhangen to tasks
    3. 2.3Selbregulating difficulty levels
  3. Page 3Why do we play? Psychology behind video games - Page 3
    1. 3.1Achievement unlocked
    2. 3.2All what shines, is gold... or?
    3. 3.3The slightly different color gauge
    4. 3.4The influence of music
  4. Page 4 picture gallery too "Why are we playing? The psychology behind...

  5. Open

Breaking taboos

The well-known and probably just controversial neuropsychologist Sigmund Freud has set up the thesis that they can commit in games to tabuels that would lead to real life consequences. These taboos mark the limits of action, talk and partly even thinking in society, they serve as a rules for a functioning coexistence, but are always artificial restrictions.

The banana in the hand, which becomes the weapon, the penalty, which is simulated in the love of love with the partner - in the (quite wide) concept of playing social NO-GOS can be broken. Stayed aggression can be redistributed and secret and actually suppressed wishes.

Likewise, playing in conflict processing can help. Aggression and conflicts are solved in the simulated cosmos and not worn into the "outside world".

Escape from the reality

Jean Piaget - Cognitive Thinking Theory for Video Games Jean Piaget, a Swiss pioneer of cognitive developmental psychology, called this a "defense against reality". We do not adapt to our environment, but our environment to us. In a sense, "we defend ourselves against reality and social printing. We build our own beautiful world, which can bust us. Not only our environment, but also we are the way we want it.

Fulfill dreams

Even children use this playful escape mechanism, be it now because of precarious family relationships or other living conditions that make them. At the same time comes with you but another aspect.

According to the Soviet Psychologist Lew Wygotski, adults flee more in unrealistic dreams or wishful ideas. Children, on the other hand, use the play very often for imitation, oriented to the third-party adult world.

They then hatch in the roles of adults. Father, mother, child, cooking on the wooden stove, walking around with the Bobbycar - by watching adults, children get to know the roles in which they will later grow in later, resulting in an exciting overlap from play and de facto-learning process. This principle runs like a red thread through the further life.

Development progress by playing

These and many other aspects are deeply anchored in us. This does not mean that from each person becomes a gambler, but it shows which thoughts have made psychologists and brain researchers to explain the behavior and the actual motivations of a gamer.

Addiction behavior

But there are also less beautiful reasons to play a lot. Especially the addiction is a constant hazard stove for susceptible persons. Excessive Zocks ensures social contacts or profession. Negative consequences are simply displaced. In most cases, gambling addiction refers to gambling, such as classic machines in casinos. But computer games can also trigger this addiction. _Nower it goes on page 2! _ Page 1 Why are we playing? Psychology behind video games - Page 1 Page 2 Why are we playing? Psychology behind video games - Page 2 Page 3 Why do we play? Psychology behind video games - Page 3 Page 4 picture gallery why do we play? Psychology behind video games Next page Next page Next page To the gallery to the homepage

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