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Showing posts with the label time when our work

The videogame press from within: of embargoes, Crunch and the agony of writing Analysis

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In MGG we have decided to open up with a report that is willing to delay what is cooked within the video game press sector . Yes, because behind the items you read there are people like you, with feelings and the intention of doing your job as best as possible, and many times we only receive hatred and contempt. The criticisms, of course, are admitted. But we also believe that it is important that you know what is behind some aspects of our work . As for example, when writing analysis, which is usually the time when our work receives more attention. What are the seizures of the analyzes? Video game analysts We also suffer 'Crunch' stories - and analysis- not to sleep We do not enjoy as much as you think: a responsibility that generates anxiety We are going to shed how it is, normally, the process when writing an analysis. With a word you probably do not know or sound to something else, as are "embargoes" . We will also talk about the situation that we live as wo...